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mtgcommunity.it


Esplorando il Gro-A-Tog
Data Lunedì, 21 Maggio 2012 - 22:33
Argomento T1.x - Extended


Analizziamo insieme le caratteristiche principali di questo mazzo e scopriamone i punti deboli e i punti di forza.
Sono bastati i risultati positivi nei PTQ a lanciare l'idea di un mazzo Grow competitivo nell'arena T1 dove il monoblue era in decadenza e stava nascendo il TnT. Allora si trattava di un miracle grow con base bianca per molto removal e l'idea di inserire lo Psychatog come creatura di supporto non era stata ancora valutata.

Il concetto del Gro-A-Tog (GAT) è rimasto da allora invariato: giocare la driade ed ingrossarla con le magie di manipolazione e counter fino ad arrivare al berserk ed attaccare con un mostro travolgente.
Per questo motivo viene definito un mazzo aggro-control che è la peggiore bestia da combattere.

Ecco una deck list di esempio da cui possiamo partire per l’analisi:

Maindeck

1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
1 Demonic Tutor
2 Duress
1 Vampiric Tutor
1 Yawgmoth's Will
1 Ancestral Recall
4 Brainstorm
2 Counterspell
2 Cunning Wish
2 Daze
4 Force of Will
4 Gush
1 Merchant Scroll
4 Misdirection
3 Sleight of Hand
1 Time Walk
1 Fastbond
4 Quirion Dryad
1 Regrowth
3 Psychatog
3 Flooded Strand
1 Library of Alexandria
2 Polluted Delta
4 Tropical Island
4 Underground Sea

Sideboard:

1 Berserk
1 Diabolic Edict
1 Duress
1 Ebony Charm
1 Ghastly Demise
1 Hurkyl's Recall
2 Naturalize
2 Smother
2 Submerge
3 Waterfront Bouncer

Questa lista l'ho presa da un torneo svoltosi a Dülmen ed è una delle tante versioni proposte fino adesso, vediamo comunque i tratti principali che sono in comune ad ogni versione.

1) La combo Fastbond - Gush - Yawgmoth's Will è semplicemente BROKEN e significa in tutti i casi vittoria!

2) Bisogna cercare di giocare una driade il prima possibile e successivamente un atog, quando questa configurazione sta a terra c'è poco da fare per l'avversario.

3) Counter/manipolazione: abbiamo già parlato di Gush che avvia il motore, se poi si pesca fastbond è già gameover. Brainstorm permette di pescare 3 e di posare in cima 2 carte poco utili (ad esempio una Yawgomoth's Will pescata troppo presto), il trucco è quello di usare una fetchland per rimescolare il mazzo ed evitare di ripescare le 2 carte appena posate. Le Force of Will sono essenziali, le Misdirection tengono a bada gli Hymn to Tourach, sono importanti in una guerra di counter, deviano gli spari di uno sligh.
Sleight of hand garantisce una qualità di pescaggio superiore a Opt giocato nelle prime versioni in risposta a delle Wasteland.
I Duress assolvono anche loro il compito di controllo e tutti assieme pompano la driade.
Il Cunning Wish è fondamentale per la ricerca del Berserk in primo luogo e per gli istantanei nel side da usare nel momento giusto. È bellissimo avere la comodità di cercare la carta giusta al momento giusto!!!
Il Merchant Scroll chiama al 99% dei casi Ancestral Recall ma non è infrequente vedere un Gush per avviare il motore!!!
Si può discutere sull'utilizzo dei Daze, forse 2 solamente non contribuiscono molto alla causa e forse dovrebbero fare spazio a dei normali Counterspell

4) Mana: vengono usati solo i mox dei colori del mazzo e 5 fetchlands come cosa da mettere in rilievo. La Library è un'arma in più da usare contro i mazzi control, ed il trucco più frequente è usare un tutore demoniaco o un vampirico per giocarla.

Come si comporta contro gli altri archetipi:

I matchup migliori li ha contro lo Sligh e combo: lo sligh puo' essere bloccato dai tog e gli spari counterati o deviati, contro il combo bisogna calare una driade al più presto e counterare le magie DRAW7 e il gioco è fatto.

TnT anche non offre grande resistenza, forse un maggiore odio maindeck con Blood Moon potrebbe aiutare.
Il Keeper è un mazzo rognoso da combattere possiede counter magie contro le creature e cunning wish per ottenerle.

Il black discard lo mette in seria difficoltà, ma il mazzo sa anche essere molto esplosivo con poche carte.

Il mio mask/naught basato sulla combo Illusionary Mask e Phyrexian Dreadnought ha eccellenti chances di vittoria.

Lo stacker2 già trattato in un articolo precedente è la bestia nera del mazzo.

Nel prossimo articolo vedremo come il metagame ha mutato la filosofia di questo mazzo rendendolo ancora più control !!!




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