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Analisi del Rosso


SuperGiovane, supergiovane@mtgcommunity.it, http://www.mtgcommunity.it

// ---------------------------------------------------------------------- // eNvolution Content Management System // Copyright (C) 2002 by the eNvolution Development Team. // http://www.envolution.com/ // ---------------------------------------------------------------------- // Based on: // Postnuke Content Management System - www.postnuke.com // PHP-NUKE Web Portal System - http://phpnuke.org/ // Thatware - http://thatware.org/ // ---------------------------------------------------------------------- // LICENSE // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License (GPL) // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // To read the license please visit http://www.gnu.org/copyleft/gpl.html //
Il rosso e` uno dei colori piu` apprezzati per la sua facilita` di gioco, velocita` e la capacita` di "incenerire" l'avversario.
Molti giocatori che si avvicinano a magic, rimangono affascinati dai monorossi che nella loro semplicita` offrono tante soddisfazioni sia in versione goblin (la creatura simbolo di questo colore) e "fuochi d'artificio" cioe` solo spari diretti!

VANTAGGI
- velocita`: l'abilita` tipica del rosso e` rapidita`.
- prepensione alla rimozione di terre ed artefatti.
- spari spari ed ancora spari!

SVANTAGGI
- mancanza di rimuovi-incantesimi.
- mancanza di carte per pescare dal grimorio.

CARTE SIGNIFICATIVE
- Duplicatore
- Ali from cairo
- Fulmine
- Scarica elementale rossa
- Fulmine globulare
- Scagliaorda Goblin
- Goblin lackey


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